I'm Alex Kearney, a PhD student studying Computer Science at the University of Alberta. I focus on Artificial Intelligence and prosthetics.

When I'm not playing with robots, I hang out with the indieweb community, drink tea, and scubadive.

By far the best course I've taken was Design for Informatics: I keep finding ways to use #design thinking in interdisciplinary ways.


The Product Designer


Platform Thinking


Maturity Models


Why We Need Storytellers at the Heart of Product Development


Usibility Metrics


When to Use Which User-Experience Research Methods


What Causes Behaviour Change


First Rule of Usability? Don't Listen to Users

A discussion on human-focused design.

The article starts with a humorous note which happens to mirror fields including criminal investigation. It's even touched upon by Malcolm Gladwell in his spaghetti talk.

To design the best UX, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior. Users do not know what they want.

Don't listen to people.

If the users have not actually tried to use the designs, they'll base their comments on surface features. Such input often contrasts strongly with feedback based on real use.

Actions speak louder than words.


Human Design Toolkit


UX is Not UI


I'm looking to learn more about UX. Does anyone have some recommended reading?


I'm spending more time thinking about UX and how to make things easier to visually parse. Design is hard.